How does the culture of your current teaching environment differ from the learning environment you experienced as a student?
When I think back to my time in school the types of technology I can remember include an overhead projector and a radio. I do not remember seeing a computer until high school although that doesn’t mean the teachers didn’t have them when I was in junior high. For me, my first use of technology included a computer and electric typewriter as a sophomore in high school for typing class. So I guess that puts me straight into the pre-PC culture. Not that I feel at all under privileged by any means. When I had research to do I went to the library, check out a book, or used the encyclopedia. Yes the ones that were printed on paper and bound in leather. I learned to read and research using the media that was available. Something the students in this day and age are unfamiliar with.
Students today have technology at their fingertips in every corner of their lives. Many of my third graders have at least one piece of tech available including, cell phones, iPads and tablets, laptops and PC’s, and at the very least a game console. All of which they can use to connect to the internet and expand their knowledge and understanding. What students are less familiar with is the use of books, magazines, and newspaper in print form. Even free choice reading for fun is found more often on a kindle, nook, or iPad. All that this shows is how far we have come in the realm of technology use in education.
The changes that I have seen throughout my schooling are indicative of the relentless pace noted in A New Culture of Learning. It is not that learning has been eliminated or school has been abolished. Instead learning and school have been restructured into a new form that is not solid and unchangeable, but fluid and flexible (Brown, 2011). Not that I feel upset or overwhelmed from the change, but I can see how some may be. It may be due to the fact that as the changes were taking place I too gradually integrated myself into the new culture of learning. Of the stories in chapter 1 I feel I connected most with Allen first and then Beck and Nick second. First, like Allen I feel comfortable using google to search out the answers to my problems. I have googled an error message for a couple of different things including my printer and my washing machine. My husband as well as used a computer search engine to find blogs, faqs, and videos related to repairs for his car. We have both used search engines to research and download user manuals for equipment that was misplaced or eaten by a pet. I found it quite interesting how he was able to google his way into mastering computer languages and programming skills without the aid of a college classroom. Secondly, Becky and Nick are gamers in the very game I myself play. They are also part of a larger family unit that ironically plays together regularly as I do with my family. It started initially with my brother-in-law and family. They would talk about their “toons”, armor, stats, spells, and all manners of add-ons. Then after about three years my husband started playing. That lasted for about six months of him bugging me before I started playing. This of course led to the kids bugging us to play, and before we knew it all four of us were citizens of Azeroth. We’ve been playing as a family of 4-8 people for close to five years now and routinely group together to raid and dungeon as a guild. Even though we only live 45 minutes apart (us in Wasilla, and family in Eagle River), our weekly gaming serves as an excellent way to relax and detune after busy weeks.
So how is my teaching environment different? After watching the video about Minecraft I am even more amazed at how things have changed for education and the new learning environment. Both John and Newman are avid minecrafters who not just play but continually interact in the Minecraft environment in their own ways, building, creating, changing, interacting and collaborating with other Minecraft users. The connections that they have made with other such as Drakkart have made their experiences richer as well as enriched others. I was amazed at how even young children are drawn to Minecraft, but it made more sense after Colin’s son Liam called it the block game. It also helped quite a bit with Drakkart’s description of Minecraft and Legos. What this is all leading to is a world of virtual building and creating that everyone not just children but adults as well can interact and collaborate. Teachers can use Minecraft to teach concepts of geometry, science, history and art. Students can use Minecraft to virtually build famous pieces of art and sculpture. Players can work independently or collaboratively with others (Drakkart, 2014).
It was after watching both of the videos that I decided to get a little bit more first-hand knowledge of Minecraft. Luck would have it both of my nephews play, so I decided at little chat was needed. I had seen them play before and had asked a few questions, but I needed more. My nephews Cameron and Ian have been playing Minecraft for the past four years. They play both on a laptop as well as their iPads. Cameron also has friends that play using both an XBOX 360 and a PlayStation. This shocked me initially because I initially thought it was just on the computer. Their preferred way to play in on the laptop, because they find that they can do more and creates more. They find the iPad version limited and not updated as often or as enough (Burdick, 2014). I think after watching the video with Drakkart and talking to my nephews I will have to check out Minecraft a little closer myself.
Works Cited
Brown, D. T. (2011). A New Culture of Learning: Cultivating the Imagination for a World of Constant Change. CreateSpace.
Burdick, C. a. (2014, February 19). Thoughts on Minecraft. (Leslie, Interviewer)
Drakkart. (2014, February 15). Drakkart: Why Minecraft Inspires Me. (V. Roberts, Interviewer)